UseAsyncState
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UseAsyncState
is a hook that allows to declare state variables and manipulate its value
asynchronously, which in turn notifies about its changes to listeners.
Syntax
UseAsyncState<T>( Future<T> asyncFunction(), T initialValue, { String? debugLabel },);
// UseAsyncState with argumentsUseAsyncState<T, A>.withArg( Future<T> asyncFunction(A arg), T initialValue, { String? debugLabel },);
UseAsyncState
accepts these parameters:
-
asyncFunction
: A function that returns aFuture<T>
to update the state asynchronously. This function is called by theresolve
method and sets thevalue
property. initialValue
: Initial value ofT
type that it will hold.debugLabel
: (optional) A label to identify the hook in the DevTools extension.
Properties & Methods
The UseAsyncState
utility provides the following properties and methods to manage asynchronous states effectively:
value
: A getter to retrieve the current state ofT
type. Thevalue
can either be theinitialValue
or the resolved value returned by theasyncFunction
.status
: A getter to access the current status of the asynchronous state. The possible statuses are:UseAsyncStateStatus.idle
: Indicates that the state is in stand by and no operation is in progress.UseAsyncStateStatus.loading
: Indicates that an asynchronous operation is currently running.UseAsyncStateStatus.done
: Indicates that the asynchronous operation has completed successfully.UseAsyncStateStatus.error
: Indicates that an error occurred during the asynchronous operation.
isLoading
: A boolean getter that returnstrue
if theasyncFunction
is currently in progress.isDone
: A boolean getter that returnstrue
if theasyncFunction
has successfully completed.isError
: A boolean getter that returnstrue
if theasyncFunction
has failed.error
: A getter that returns the error object if theasyncFunction
has failed.future
: A getter that returns theFuture
of the asynchronous operation.uValue
: A reactive state object that provides the current value and notifies listeners when the value changes.uStatus
: A reactive state object that provides the current status and notifies listeners when the status changes.uIsLoading
: A reactive state object that provides a boolean indicating whether theasyncFunction
is in progress, with notifications for changes.uIsDone
: A reactive state object that provides a boolean indicating whether theasyncFunction
has completed, with notifications for changes.uIsError
: A reactive state object that provides a boolean indicating whether theasyncFunction
has failed, with notifications for changes.uError
: A reactive state object that provides the error information and notifies listeners if an error occurs.-
resolve
: Executes theasyncFunction
and updates the state asynchronously.- Syntax:
FutureOr<T?> resolve();// For UseAsyncState.withArgFutureOr<T?> resolve(A arg);
- Syntax:
-
cancel
: Cancels the currently running asynchronous operation, if applicable.- Syntax:
void cancel();
- Syntax:
-
when
: Evaluates and returns a value based on the current state. Useful for rendering or handling state-specific logic.- Syntax:
R? when<R>({WhenValueReturn<T, R>? idle,WhenValueReturn<T, R>? loading,WhenValueReturn<T, R>? done,WhenErrorReturn<R>? error,});
- parameters:
idle
: A callback function invoked when the state isUseAsyncStateStatus.idle
.loading
: A callback function invoked when the state isUseAsyncStateStatus.loading
.done
: A callback function invoked when the state isUseAsyncStateStatus.done
.error
: A callback function invoked when the state isUseAsyncStateStatus.error
.
- Syntax:
Properties and methods inherited from RtState
debugLabel
: A string that represents the label of the state object for debugging purposes.debugInfo
: A map that contains debug information about the state object.
-
update
: Executes a callback function and notify its observers that the state has changed. When it is invoked, it emits two lifecycle events to signal the state transition:Lifecycle.willUpdate
is emitted first, indicating the impending update.Lifecycle.didUpdate
is emitted once the update process is complete.
-
notify
: Forces the state to notify its observers. Unlikeupdate
, it emits only theLifecycle.didUpdate
event, as it doesn’t involve any preparatory steps before the notification. -
bind
: Establishes a connection between the state and a specific instance. This connection allows the instance to reactively update based on changes to the state. By binding the state, the instance becomes aware of changes to the state and can appropriately reflect those changes in its behavior. -
unbind
: Releases the connection between the state and the instance. When unbinding, the instance will no longer receive updates from the state. This can be useful when an instance is no longer actively using the state or when it needs to detach from the state temporarily or permanently. -
dispose
: Is responsible for cleaning up the state and any associated observers or resources. Disposing of the state ensures that it is properly released and no longer consumes memory or processing resources unnecessarily.
Usage
Declaration
UseAsyncState
can be initialized using the constructor class:
final uAsyncState = UseAsyncState<String>(asyncFunction, 'Initial value');
Future<String> asyncFunction() async { await Future.delayed(Duration(seconds: 2)); return "Resolved value";}
Resolving & reading the state
UseAsyncState
has a resolve
method that updates the state asynchronously by calling the asyncFunction
function.
After resolving the state, you can read the value
, like this:
print("${uAsyncState.value}"); // Initial valueawait uAsyncState.resolve();print("${uAsyncState.value}"); // Resolved value
Using with argument
UseAsyncState
can be used with arguments using the withArg
constructor:
final uAsyncStateWithArg = UseAsyncState.withArg<String, int>( asyncFunctionWithArg, 'Initial value',);
Future<String> asyncFunctionWithArg(int arg) async { await Future.delayed(Duration(seconds: 2)); return "Resolved value with arg: $arg";}
To resolve the state with an argument, you can use the resolve
method with the argument.
After resolving the state, you can read the value
, like this:
print("${uAsyncStateWithArg.value}"); // Initial valueawait uAsyncStateWithArg.resolve(10);print("${uAsyncStateWithArg.value}"); // Resolved value with arg: 10
If you want to add more arguments, you can supply it using the Record
(if your proyect support)
or Args
(A generic arguments provided by Reactter), e.g.:
final uAsyncStateWithArgs = UseAsyncState.withArg<String, ArgsX3<String>>( asyncFunctionWithArgs, 'Initial value',);
Future<String> asyncFunctionWithArgs(ArgsX3<String> args) async { await Future.delayed(Duration(seconds: 2)); return "Resolved value with args: ${args.arg}, ${args.arg2}, ${args.arg3}";}
print("${uAsyncStateWithArgs.value}"); // Initial valueawait uAsyncStateWithArgs.resolve(ArgsX3('arg1', 'arg2', 'arg3'));print("${uAsyncStateWithArgs.value}"); // Resolved value with args: arg1, arg2, arg3
Caching the value
UseAsyncState
doesn’t cache the resolving value
by default, meaning that it will resolve the value
every time resolve
is called, potentially impacting performance, especially if the asyncFunction
is expensive. In this case, you should consider using Memo
to cache the resolving value
, e.g.:
1final uTranslateState = UseAsyncState.withArg<String?, ArgsX3<String>>(2 /// `Memo` stores the value resolved in cache,3 /// and retrieving that same value from the cache the next time4 /// it's needed instead of resolving it again.5 Memo.inline(6 (ArgsX3<String> args) async {7 final text = args.arg;8 final from = args.arg2;9 final to = args.arg3;10 // this is fake code, which simulates a request to API11 return await api.translate(text, from, to);12 },13 MemoSafeAsyncInterceptor(), // avoid to save in cache when throw a error14 ),15 null,16);17
18await uTranslateState.resolve(ArgsX3('Hello', 'en', 'es'));
Using when
method
UseAsyncState
provides a when
method that allows to computed a value depending on its status:
final result = uAsyncState.when( idle: (value) => "Standby", loading: (value) => "Loading", done: (value) => "Done", error: (error) => "Error: $error",);
print("Result: $result");
Updating the value
Use update
method to notify changes after run a set of instructions:
uAsyncState.update((value) { uAsyncState.value = "New value";});
Use notify
method to force to notify changes.
uAsyncState.notify();
Listening to changes
When value
has changed, the UseAsyncState
will emit the following events(learn about it here):
Lifecycle.willUpdate
event is triggered before the change invalue
orupdate
method have been invoked.Lifecycle.didUpdate
event is triggered after the change invalue
or afterupdate
ornotify
methods have been invoked.
Example of listening to changes:
1Rt.on(2 myAsyncState,3 Lifecycle.didUpdate,4 (_, state) => print("State value has changed to: ${state.value}"),5);